I'm very close to finishing. The head has some problems, i want to add more symbols to his body, i don't want to clutter him any more than he already is though.
I need to work on the lighting, and possibly a setting so he doesn't look so plastic looking.
I am really happy with the way the shoes turned out, the way i drew them didn't seem like it would actually look like shoes.
ALMOST DONE.
But for Now Midterm studies must begin :(
Friday, January 29, 2010
Thursday, January 28, 2010
texturing thus far
Tuesday, January 26, 2010
Unwrapping...
Sunday, January 24, 2010
Body Done. Onto Texturing
I'm done with the body. for the most part. I am now starting the texturing process. These textures are just a test run, more an more it looks like i might have to unwrap this guy. All the texture's I'm finding are not what i am looking for.
Blank, no texture, body is done.
Just playing with a skin and chrome texture, added the speakers for fun.
Similar texture to the one above, just playing with the color. I can decide what color to make him.
Blank, no texture, body is done.
Just playing with a skin and chrome texture, added the speakers for fun.
Similar texture to the one above, just playing with the color. I can decide what color to make him.
Thursday, January 21, 2010
Modeling is getting gooood
Just playing around with some textures and an eye i made, just too see how its looking. This int how i want the texture to look at all, but i am just trying it out.
This is the body i want the head to be a little bigger, and i am gonna go for more of a bored look, rather than the surprised look he currently has.
This is the body i want the head to be a little bigger, and i am gonna go for more of a bored look, rather than the surprised look he currently has.
Tuesday, January 19, 2010
Almost done with mesh
I like the way things are going now. There was an issue with the hands that was corrected today and i started to add the speaker/audio input system.
The speaker on the front isn't as polished as i would like, but i will continue to refine it. i might fix that with texturing/unwrapping.
I plan on finalizing the mirror modifier and erasing half of the mirrored inputs on this guys back.
Monday, January 18, 2010
Meshing coming along...
Thursday, January 14, 2010
Character modeling full force
Tutorials are saving my life at the moment, the body is going well, im having a little trouble with keeping the poly count low, but i think it will work out in the end.
For future use*
16:30
http://montagestudio.org/tutorials-page/modeling-tutorials-page/modeling-a-lowpoly-character/
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Quick array work
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Tuesday, January 12, 2010
First step of character
Here is just the head, i don't know how i feel about it, the mouth will def need to change. i like how the glasses are going. I think its looking a little to ninja turtle-ish. That will change once the body is created...
Not having a computer at home is making this process take FOREVER
Not having a computer at home is making this process take FOREVER
Monday, January 11, 2010
character design ideas
I have Narrowed my choices of my 3d characters down to 2...
This is an alien with no mouth, just a speaker in the center of his body. This would be kinda fun because i think conceptually this character is interesting. I would not need to render any clothing, all i would need is a skin texture. At the same time i dont know if this guy would be as fun to create as Fat kid. He has hands, which would be a challenge.
A pudgy obese kid, who wants to be a super hero. Here i would emphasis his big frame and his skinny legs. This character would be fun to draw in a lot of ways, the clothing would pose its own set of issues as well as having this character look
Here are some samples of what i am sort of going for and more can be found here
http://graphicalerts.com/23-awesome-and-inspirational-character-designs/
I have yet to seriously attempt a humaniod character in blender, so either choice will be a challenge.
This is an alien with no mouth, just a speaker in the center of his body. This would be kinda fun because i think conceptually this character is interesting. I would not need to render any clothing, all i would need is a skin texture. At the same time i dont know if this guy would be as fun to create as Fat kid. He has hands, which would be a challenge.
A pudgy obese kid, who wants to be a super hero. Here i would emphasis his big frame and his skinny legs. This character would be fun to draw in a lot of ways, the clothing would pose its own set of issues as well as having this character look
Here are some samples of what i am sort of going for and more can be found here
http://graphicalerts.com/23-awesome-and-inspirational-character-designs/
I have yet to seriously attempt a humaniod character in blender, so either choice will be a challenge.
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Univeristy of Oregon
Thursday, January 7, 2010
Meeting with small group for character design project
Quick basic idea for character. I don't think i'll be using it though
The rest of the class was making screw drivers, I thought I would make one again, just for fun.
Labels:
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