Friday, January 29, 2010

99% done with Texture...

I'm very close to finishing. The head has some problems, i want to add more symbols to his body, i don't want to clutter him any more than he already is though.

I need to work on the lighting, and possibly a setting so he doesn't look so plastic looking.
I am really happy with the way the shoes turned out, the way i drew them didn't seem like it would actually look like shoes.


ALMOST DONE.

But for Now Midterm studies must begin :(

Thursday, January 28, 2010

texturing thus far




The head isnt matching up right, and i still want to add small details are far as marks logos and more screws. I also want to make him look less plastic/shiny and more rough.

Texture

Color map, just to find the unwrapped pieces of this guy.



Tuesday, January 26, 2010

Unwrapping...


Here is some idea of how i want to texture this guy. Im thinking sort of a rough skin/scale texture. Not sure, just gonna play around
http://www.animeeple.com/details/8a4b7403-abdf-493e-8a9d-cb52ab3b4810

Sunday, January 24, 2010

Body Done. Onto Texturing

I'm done with the body. for the most part. I am now starting the texturing process. These textures are just a test run, more an more it looks like i might have to unwrap this guy. All the texture's I'm finding are not what i am looking for.


Blank, no texture, body is done.

Just playing with a skin and chrome texture, added the speakers for fun.


Similar texture to the one above, just playing with the color. I can decide what color to make him.

Thursday, January 21, 2010

Modeling is getting gooood

Just playing around with some textures and an eye i made, just too see how its looking. This int how i want the texture to look at all, but i am just trying it out.





This is the body i want the head to be a little bigger, and i am gonna go for more of a bored look, rather than the surprised look he currently has.

Tuesday, January 19, 2010

Almost done with mesh



I like the way things are going now. There was an issue with the hands that was corrected today and i started to add the speaker/audio input system.

The speaker on the front isn't as polished as i would like, but i will continue to refine it. i might fix that with texturing/unwrapping.


I plan on finalizing the mirror modifier and erasing half of the mirrored inputs on this guys back.

Monday, January 18, 2010

Meshing coming along...

New Computer FINALLY!!
I am working like crazy to catch up on the model, but im enjoying it alot. Here is the body, a little fatter, with the feet attached.

Thursday, January 14, 2010

Character modeling full force





Tutorials are saving my life at the moment, the body is going well, im having a little trouble with keeping the poly count low, but i think it will work out in the end.

For future use*

16:30

http://montagestudio.org/tutorials-page/modeling-tutorials-page/modeling-a-lowpoly-character/

Quick array work


Just to keep in practice

Tuesday, January 12, 2010

First step of character

Here is just the head, i don't know how i feel about it, the mouth will def need to change. i like how the glasses are going. I think its looking a little to ninja turtle-ish. That will change once the body is created...


Not having a computer at home is making this process take FOREVER

Monday, January 11, 2010

character design ideas

I have Narrowed my choices of my 3d characters down to 2...

This is an alien with no mouth, just a speaker in the center of his body. This would be kinda fun because i think conceptually this character is interesting. I would not need to render any clothing, all i would need is a skin texture. At the same time i dont know if this guy would be as fun to create as Fat kid. He has hands, which would be a challenge.

A pudgy obese kid, who wants to be a super hero. Here i would emphasis his big frame and his skinny legs. This character would be fun to draw in a lot of ways, the clothing would pose its own set of issues as well as having this character look

Here are some samples of what i am sort of going for and more can be found here

http://graphicalerts.com/23-awesome-and-inspirational-character-designs/


I have yet to seriously attempt a humaniod character in blender, so either choice will be a challenge.

Thursday, January 7, 2010

Meeting with small group for character design project



Quick basic idea for character. I don't think i'll be using it though

The rest of the class was making screw drivers, I thought I would make one again, just for fun.