Wednesday, March 31, 2010
Monday, March 29, 2010
BACK Spring Term
Worm Animation from Ryan Mowery on Vimeo.
Back in class, now to work on my project
Here are the details
500x 500
24 fps
All white bg
10-15 secs
Braeden passes to ME I pass to Adam
Thursday, March 18, 2010
Finally Finished!
Dude Guy Dance Guy is complete. I will post the final version of this song and dance + the 5 minutes collaborative piece we have all been working diligently on.
Tuesday, March 16, 2010
Taking a break for J320...
I have a 6-8 page essay on the way Women are portrayed in Hip Hop magazines Due this Wednesday at 5pm, so i am taking a break from DGDG to work on that.
The paper seems interesting, but i dont know if i will be able to concentrate, since all i want to do is animate.
Saturday, March 13, 2010
So close
Camera Movement is a bit jumpy. I have since started smoothing it out, making the cuts more crisp, and less violent.
The colors are working well together, and i added a spot light to shine down on DGDG during his show.
Going to sleep
Thursday, March 11, 2010
sound fx?
My song isn't editing to the dancing well, i have to fine tune it some more.
I'm getting sort of animation crazy at the moment. I have been working on this thing for most o the last week, pretty solidly, and i am starting to go a little nuts.
I might take the rest of today to just disconnect myself from the work, in order to take a more objective and critical standpoint.
Crunch Time!!! :(
So Im reporting live from my room at 4:10 am with the latest and greatest on my animation.
It's looking really good. I've added a sign, and im starting to model a boom box for the music to play from.
I'm gonna do a test animation with what i have all night, and see what it looks like in the morning.
weight lifting @ 9 am. FML
Tuesday, March 9, 2010
March 9th Part 2
In the interest of Time, i have chosen to wire frame render this guy today. If it doesn't upload right, since Blogger usually doesn't work, i'll get this on youtube or vimeo soon. Also the final animation should be done very soon.
March 9th part 1
I am working pretty steadily on this animation now. But the render time here in the lab is waaayyy slower than my computer at home.
To kill time, i am investigating more motion capture and automated 3D programs
and i found a couple really sweet things.
The Teddy sketch
http://www-ui.is.s.u-tokyo.ac.jp/~takeo/teddy/teddy.htm
Also
This automated rigging and animation system known as Pinocchio
http://www.mit.edu/~ibaran/autorig/
I will post my end of class results in about 40 minutes. But these computers really aren't working well with me today, so my progress is small, but i've gotten help in crucial places.
To kill time, i am investigating more motion capture and automated 3D programs
and i found a couple really sweet things.
The Teddy sketch
http://www-ui.is.s.u-tokyo.ac.jp/~takeo/teddy/teddy.htm
Also
This automated rigging and animation system known as Pinocchio
http://www.mit.edu/~ibaran/autorig/
I will post my end of class results in about 40 minutes. But these computers really aren't working well with me today, so my progress is small, but i've gotten help in crucial places.
Updated Dude Guy Animation
I went to the lab today to export some rough animation for DGDG.
I have ditched about the first 10 seconds of this animation since its so choppy. Consider the first jump to the end where i am currently at.
This animation has the current texture, as well as the current setting. I like the stage setting, but i feel like he looks better against the white background. I dont know.
My plans for furthering this:
Fix the gittery feet, delete the frist 10-12 sec and add more at the end. Make him get up into a push up position or something. I also want the eyes to move, and for the camera to move around, to give the performance a more dynamic feel.
I am also wondering if i should add anything to the stage. Speakers, bright flashing lights, disco ball, not sure. If there is time i am def going to add something.
Goodnight
I have ditched about the first 10 seconds of this animation since its so choppy. Consider the first jump to the end where i am currently at.
This animation has the current texture, as well as the current setting. I like the stage setting, but i feel like he looks better against the white background. I dont know.
My plans for furthering this:
Fix the gittery feet, delete the frist 10-12 sec and add more at the end. Make him get up into a push up position or something. I also want the eyes to move, and for the camera to move around, to give the performance a more dynamic feel.
I am also wondering if i should add anything to the stage. Speakers, bright flashing lights, disco ball, not sure. If there is time i am def going to add something.
Goodnight
Sunday, March 7, 2010
A little late, i know
This is the animation i had critiqued a couple weeks ago, it still is using the MoCap as well as the old nonsensical texture. I want to post a new animation of what my character is doing now, just so you could do a comparison and see how mcuh better it has gotten.
But anyway this animation isn't horrifically bad, it just has a nightmare amount of problems.
But anyway this animation isn't horrifically bad, it just has a nightmare amount of problems.
DGDG Feb 2010 from Ryan Mowery on Vimeo.
Labels:
2010,
3D,
animation,
ART,
ARTD 471,
artist,
Blender,
Dance Animation,
digital art,
Eugene,
John Park,
kreeenz,
Oregon,
University of Oregon,
UO
Animating screen captures
Animating is really starting to come along now. I'm getting better at easing in and easing out, as
well as getting the rhythm of the body movement down.
Here is a small screen shot and render of one of DGDG's poses:)
well as getting the rhythm of the body movement down.
Here is a small screen shot and render of one of DGDG's poses:)
Labels:
2010,
3D,
alien,
animation,
ARTD 471,
Blender,
Character,
Creature,
Dance Animation,
digital art,
dude guy dance guy,
funny,
Keyframes,
Modeling,
Music,
Rigging,
Ryan Mowery
Tuesday, March 2, 2010
March 2nd In class Work
Monday, March 1, 2010
Texture Update on DGDG
John mentioned the texture wasn't working as well as it could be, so i decided to revamp my idea and go for something a little sleeker, and more appropriate for the character texture. Its much smoother, and has a smaller color scheme. I've done away with the small little screws and wire tattoos that were barely visible, and i have settled on the graphics theme instead.
I think this version looks much nicer, and makes more sense.
Animating begins!!!!
I think this version looks much nicer, and makes more sense.
Animating begins!!!!
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