Array Test from Ryan Mowery on Vimeo.
Showing posts with label artist. Show all posts
Showing posts with label artist. Show all posts
Monday, April 5, 2010
Thursday, March 18, 2010
Finally Finished!
Dude Guy Dance Guy is complete. I will post the final version of this song and dance + the 5 minutes collaborative piece we have all been working diligently on.
Sunday, March 7, 2010
A little late, i know
This is the animation i had critiqued a couple weeks ago, it still is using the MoCap as well as the old nonsensical texture. I want to post a new animation of what my character is doing now, just so you could do a comparison and see how mcuh better it has gotten.
But anyway this animation isn't horrifically bad, it just has a nightmare amount of problems.
But anyway this animation isn't horrifically bad, it just has a nightmare amount of problems.
DGDG Feb 2010 from Ryan Mowery on Vimeo.
Labels:
2010,
3D,
animation,
ART,
ARTD 471,
artist,
Blender,
Dance Animation,
digital art,
Eugene,
John Park,
kreeenz,
Oregon,
University of Oregon,
UO
Tuesday, February 23, 2010
a new begining...
Today i accepted a truth i have been avoiding for 2 weeks now. So Motion Capture is not the way for my creature, Dude Guy Dance Guy to go. I've been thinking this for a while now, and it took seeing my peers animations to fully understand that MoCap was not the way to keep moving.
It is sad, since i have spent almost 2 weeks solid weight painting the smallest details on the character, trying to polish the MoCap into a usable device. Then to finally realize it's not going to work is a defeating feeling. But i will push on :)
Not so bad though, i will now understand how rigging a character start to finish works, and I will figure out IK solvers as well. All of these things i just blew past early on in the course because the MoCap was so much more interesting to me, and it didn't require the knowledge of these steps.
I'm still going to render out a small full 6000 frame MoCap animation of DGDG dancing, but it will be on my own time. I am now embarking in a different direction.
I will still also keep learning about MoCap, and posting it to the blog as part of my side project. Perhaps try again when my animation techniques get a little more polished.
NEW IDEA
As the final project the creature people are going to make a Creature Talent show.
Each person gets at least 20 secs of animation for their character.
800x600 @ 24 fps are the specs
Then they will all be put into one giant file. i think after effects will be used to composite the pieces.
I will have a story board up by next thursday of what i want my characters movements to look like.
I still want to Dude Guy Dance Guy to dance.
It is sad, since i have spent almost 2 weeks solid weight painting the smallest details on the character, trying to polish the MoCap into a usable device. Then to finally realize it's not going to work is a defeating feeling. But i will push on :)
Not so bad though, i will now understand how rigging a character start to finish works, and I will figure out IK solvers as well. All of these things i just blew past early on in the course because the MoCap was so much more interesting to me, and it didn't require the knowledge of these steps.
I'm still going to render out a small full 6000 frame MoCap animation of DGDG dancing, but it will be on my own time. I am now embarking in a different direction.
I will still also keep learning about MoCap, and posting it to the blog as part of my side project. Perhaps try again when my animation techniques get a little more polished.
NEW IDEA
As the final project the creature people are going to make a Creature Talent show.
Each person gets at least 20 secs of animation for their character.
800x600 @ 24 fps are the specs
Then they will all be put into one giant file. i think after effects will be used to composite the pieces.
I will have a story board up by next thursday of what i want my characters movements to look like.
I still want to Dude Guy Dance Guy to dance.
Labels:
3D,
ARTD 471,
artist,
Blender,
Character,
Dance Animation,
DGDG,
digital art,
Eugene,
fail,
kreeenz,
mocap,
Modeling,
new direction,
Oregon,
Ryan Mowery,
struggle
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