Showing posts with label process. Show all posts
Showing posts with label process. Show all posts

Thursday, February 4, 2010

Motion Capture: An ARTD 471 Side Project

I wanted to upload a small 1-2 sec test animation of the character so far but time is not on my side today. So instead I'll start working on my side project a more in depth look at motion capture.

For my 3D character I decided it would be a fun route, for the animation, to try to incorporate Motion Capture.

To start with

http://mocap.cs.cmu.edu/

This is a really good site with free High Quality Mocap files. Be sure to download the c3d formats if you are using blender.

Motion capture is Readily available online, alot of site charge you but some are free.

These files are huge. A lot of them 120 frames a sec, it will take a bit to load up.

Once it loaded up alt + a to play the animation.

Next step is to attach the armature to the model.

I will be posting, from time to time, more info on this subject. It is a new subject to me, so i will post any interesting articles, sites, and Tutorials i find.

Sunday, January 24, 2010

Body Done. Onto Texturing

I'm done with the body. for the most part. I am now starting the texturing process. These textures are just a test run, more an more it looks like i might have to unwrap this guy. All the texture's I'm finding are not what i am looking for.


Blank, no texture, body is done.

Just playing with a skin and chrome texture, added the speakers for fun.


Similar texture to the one above, just playing with the color. I can decide what color to make him.

Tuesday, January 19, 2010

Almost done with mesh



I like the way things are going now. There was an issue with the hands that was corrected today and i started to add the speaker/audio input system.

The speaker on the front isn't as polished as i would like, but i will continue to refine it. i might fix that with texturing/unwrapping.


I plan on finalizing the mirror modifier and erasing half of the mirrored inputs on this guys back.

Thursday, January 14, 2010

Character modeling full force





Tutorials are saving my life at the moment, the body is going well, im having a little trouble with keeping the poly count low, but i think it will work out in the end.

For future use*

16:30

http://montagestudio.org/tutorials-page/modeling-tutorials-page/modeling-a-lowpoly-character/

Quick array work


Just to keep in practice

Tuesday, January 12, 2010

First step of character

Here is just the head, i don't know how i feel about it, the mouth will def need to change. i like how the glasses are going. I think its looking a little to ninja turtle-ish. That will change once the body is created...


Not having a computer at home is making this process take FOREVER

Monday, January 11, 2010

character design ideas

I have Narrowed my choices of my 3d characters down to 2...

This is an alien with no mouth, just a speaker in the center of his body. This would be kinda fun because i think conceptually this character is interesting. I would not need to render any clothing, all i would need is a skin texture. At the same time i dont know if this guy would be as fun to create as Fat kid. He has hands, which would be a challenge.

A pudgy obese kid, who wants to be a super hero. Here i would emphasis his big frame and his skinny legs. This character would be fun to draw in a lot of ways, the clothing would pose its own set of issues as well as having this character look

Here are some samples of what i am sort of going for and more can be found here

http://graphicalerts.com/23-awesome-and-inspirational-character-designs/


I have yet to seriously attempt a humaniod character in blender, so either choice will be a challenge.

Thursday, January 7, 2010

Meeting with small group for character design project



Quick basic idea for character. I don't think i'll be using it though

The rest of the class was making screw drivers, I thought I would make one again, just for fun.