I wanted to upload a small 1-2 sec test animation of the character so far but time is not on my side today. So instead I'll start working on my side project a more in depth look at motion capture.
For my 3D character I decided it would be a fun route, for the animation, to try to incorporate Motion Capture.
To start with
http://mocap.cs.cmu.edu/
This is a really good site with free High Quality Mocap files. Be sure to download the c3d formats if you are using blender.
Motion capture is Readily available online, alot of site charge you but some are free.
These files are huge. A lot of them 120 frames a sec, it will take a bit to load up.
Once it loaded up alt + a to play the animation.
Next step is to attach the armature to the model.
I will be posting, from time to time, more info on this subject. It is a new subject to me, so i will post any interesting articles, sites, and Tutorials i find.
Showing posts with label process. Show all posts
Showing posts with label process. Show all posts
Thursday, February 4, 2010
Sunday, January 24, 2010
Body Done. Onto Texturing
I'm done with the body. for the most part. I am now starting the texturing process. These textures are just a test run, more an more it looks like i might have to unwrap this guy. All the texture's I'm finding are not what i am looking for.

Blank, no texture, body is done.

Just playing with a skin and chrome texture, added the speakers for fun.

Similar texture to the one above, just playing with the color. I can decide what color to make him.

Blank, no texture, body is done.

Just playing with a skin and chrome texture, added the speakers for fun.

Similar texture to the one above, just playing with the color. I can decide what color to make him.
Tuesday, January 19, 2010
Almost done with mesh


I like the way things are going now. There was an issue with the hands that was corrected today and i started to add the speaker/audio input system.

The speaker on the front isn't as polished as i would like, but i will continue to refine it. i might fix that with texturing/unwrapping.


I plan on finalizing the mirror modifier and erasing half of the mirrored inputs on this guys back.
Thursday, January 14, 2010
Character modeling full force




Tutorials are saving my life at the moment, the body is going well, im having a little trouble with keeping the poly count low, but i think it will work out in the end.
For future use*
16:30
http://montagestudio.org/tutorials-page/modeling-tutorials-page/modeling-a-lowpoly-character/
Labels:
2010,
3D,
ARTD 471,
Blender,
Character,
digital art,
Modeling,
pictures,
process,
Ryan Mowery,
tutorial,
Univeristy of Oregon
Quick array work
Labels:
2010,
3D,
abstract,
Array,
ARTD 471,
black,
Blender,
digital art,
Green,
Modeling,
pictures,
process,
Ryan Mowery,
texture,
Univeristy of Oregon
Tuesday, January 12, 2010
First step of character
Here is just the head, i don't know how i feel about it, the mouth will def need to change. i like how the glasses are going. I think its looking a little to ninja turtle-ish. That will change once the body is created...

Not having a computer at home is making this process take FOREVER

Not having a computer at home is making this process take FOREVER
Monday, January 11, 2010
character design ideas
I have Narrowed my choices of my 3d characters down to 2...
This is an alien with no mouth, just a speaker in the center of his body. This would be kinda fun because i think conceptually this character is interesting. I would not need to render any clothing, all i would need is a skin texture. At the same time i dont know if this guy would be as fun to create as Fat kid. He has hands, which would be a challenge.

A pudgy obese kid, who wants to be a super hero. Here i would emphasis his big frame and his skinny legs. This character would be fun to draw in a lot of ways, the clothing would pose its own set of issues as well as having this character look
Here are some samples of what i am sort of going for and more can be found here
http://graphicalerts.com/23-awesome-and-inspirational-character-designs/




I have yet to seriously attempt a humaniod character in blender, so either choice will be a challenge.

This is an alien with no mouth, just a speaker in the center of his body. This would be kinda fun because i think conceptually this character is interesting. I would not need to render any clothing, all i would need is a skin texture. At the same time i dont know if this guy would be as fun to create as Fat kid. He has hands, which would be a challenge.

A pudgy obese kid, who wants to be a super hero. Here i would emphasis his big frame and his skinny legs. This character would be fun to draw in a lot of ways, the clothing would pose its own set of issues as well as having this character look
Here are some samples of what i am sort of going for and more can be found here
http://graphicalerts.com/23-awesome-and-inspirational-character-designs/




I have yet to seriously attempt a humaniod character in blender, so either choice will be a challenge.
Labels:
2010,
3D,
alien,
ARTD 471,
Blender,
Character,
detail,
digital art,
examples,
fat kid,
idea,
inspiration,
Modeling,
pictures,
process,
Ryan Mowery,
sketches,
tutorial,
Univeristy of Oregon
Thursday, January 7, 2010
Meeting with small group for character design project

Quick basic idea for character. I don't think i'll be using it though

The rest of the class was making screw drivers, I thought I would make one again, just for fun.
Labels:
2010,
3D,
ARTD 471,
Blender,
Character,
digital art,
in class,
Modeling,
process,
robot,
Ryan Mowery,
screw driver,
test,
Univeristy of Oregon
Subscribe to:
Posts (Atom)

