In the interest of Time, i have chosen to wire frame render this guy today. If it doesn't upload right, since Blogger usually doesn't work, i'll get this on youtube or vimeo soon. Also the final animation should be done very soon.
Tuesday, March 9, 2010
March 9th part 1
I am working pretty steadily on this animation now. But the render time here in the lab is waaayyy slower than my computer at home.
To kill time, i am investigating more motion capture and automated 3D programs
and i found a couple really sweet things.
The Teddy sketch
http://www-ui.is.s.u-tokyo.ac.jp/~takeo/teddy/teddy.htm
Also
This automated rigging and animation system known as Pinocchio
http://www.mit.edu/~ibaran/autorig/
I will post my end of class results in about 40 minutes. But these computers really aren't working well with me today, so my progress is small, but i've gotten help in crucial places.
To kill time, i am investigating more motion capture and automated 3D programs
and i found a couple really sweet things.
The Teddy sketch
http://www-ui.is.s.u-tokyo.ac.jp/~takeo/teddy/teddy.htm
Also
This automated rigging and animation system known as Pinocchio
http://www.mit.edu/~ibaran/autorig/
I will post my end of class results in about 40 minutes. But these computers really aren't working well with me today, so my progress is small, but i've gotten help in crucial places.
Updated Dude Guy Animation
I went to the lab today to export some rough animation for DGDG.
I have ditched about the first 10 seconds of this animation since its so choppy. Consider the first jump to the end where i am currently at.
This animation has the current texture, as well as the current setting. I like the stage setting, but i feel like he looks better against the white background. I dont know.
My plans for furthering this:
Fix the gittery feet, delete the frist 10-12 sec and add more at the end. Make him get up into a push up position or something. I also want the eyes to move, and for the camera to move around, to give the performance a more dynamic feel.
I am also wondering if i should add anything to the stage. Speakers, bright flashing lights, disco ball, not sure. If there is time i am def going to add something.
Goodnight
I have ditched about the first 10 seconds of this animation since its so choppy. Consider the first jump to the end where i am currently at.
This animation has the current texture, as well as the current setting. I like the stage setting, but i feel like he looks better against the white background. I dont know.
My plans for furthering this:
Fix the gittery feet, delete the frist 10-12 sec and add more at the end. Make him get up into a push up position or something. I also want the eyes to move, and for the camera to move around, to give the performance a more dynamic feel.
I am also wondering if i should add anything to the stage. Speakers, bright flashing lights, disco ball, not sure. If there is time i am def going to add something.
Goodnight
Sunday, March 7, 2010
A little late, i know
This is the animation i had critiqued a couple weeks ago, it still is using the MoCap as well as the old nonsensical texture. I want to post a new animation of what my character is doing now, just so you could do a comparison and see how mcuh better it has gotten.
But anyway this animation isn't horrifically bad, it just has a nightmare amount of problems.
But anyway this animation isn't horrifically bad, it just has a nightmare amount of problems.
DGDG Feb 2010 from Ryan Mowery on Vimeo.
Labels:
2010,
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animation,
ART,
ARTD 471,
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Blender,
Dance Animation,
digital art,
Eugene,
John Park,
kreeenz,
Oregon,
University of Oregon,
UO
Animating screen captures
Animating is really starting to come along now. I'm getting better at easing in and easing out, as
well as getting the rhythm of the body movement down.

Here is a small screen shot and render of one of DGDG's poses:)

well as getting the rhythm of the body movement down.

Here is a small screen shot and render of one of DGDG's poses:)

Labels:
2010,
3D,
alien,
animation,
ARTD 471,
Blender,
Character,
Creature,
Dance Animation,
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dude guy dance guy,
funny,
Keyframes,
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Ryan Mowery
Tuesday, March 2, 2010
March 2nd In class Work
Monday, March 1, 2010
Texture Update on DGDG
John mentioned the texture wasn't working as well as it could be, so i decided to revamp my idea and go for something a little sleeker, and more appropriate for the character texture. Its much smoother, and has a smaller color scheme. I've done away with the small little screws and wire tattoos that were barely visible, and i have settled on the graphics theme instead.


I think this version looks much nicer, and makes more sense.

Animating begins!!!!



I think this version looks much nicer, and makes more sense.

Animating begins!!!!
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