Today before i start doing anything else, I'm posting this small, slow, test animation i made last night. I am still weight painting, and the more i do it the better it looks. I am running into small problems here and there. I have the model's mesh fitting pretty nicely to the Mocap skeleton, but the more i weight paint, the more problems areas pop up.
The video
This is a short animation of my character dancing, his mesh is still pulling in certain areas, and his arms are inside his body, and his shoulders are still unbalanced.
I think the animation is looking semi decent
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